<?xml version="1.0" encoding="utf-8"?>
<PDSFX xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
        xmlns ="urn:dsfx0">
  <VERSION>1</VERSION>

  <!--Hello shader - most basic effect-->
    
  <CONSTANT_BUFFER>
    <NAME>cbTexture3DTest</NAME>
  </CONSTANT_BUFFER> 
  
  <SAMPLER>
    <NAME>Texture3DTestTexture</NAME>
    <SAMPLER_TYPE>sampler3D</SAMPLER_TYPE>
  </SAMPLER>
  
  <SAMPLER_STATE>
    <NAME>Texture3DTestTextureSampler</NAME>
    <MAG_FILTER>Linear</MAG_FILTER>
    <MIN_FILTER>Linear</MIN_FILTER>
    <MIP_FILTER>Linear</MIP_FILTER>
    <WRAP_U>ClampToEdge</WRAP_U>
    <WRAP_V>ClampToEdge</WRAP_V>
    <WRAP_W>ClampToEdge</WRAP_W>
    <BORDER_COLOR>0.0 0.0 0.0 0.0</BORDER_COLOR>
    <MAX_ANISOTROPY>16</MAX_ANISOTROPY>
  </SAMPLER_STATE>
  
  <TECHNIQUE>
    <NAME>Default</NAME>
    <PASS>
      <NAME>Default</NAME>
	   <SAMPLER_ASSIGNMENT_LIST>
        <SAMPLER_ASSIGNMENT>
          <SAMPLER>Texture3DTestTexture</SAMPLER>
          <STATES>Texture3DTestTextureSampler</STATES>
        </SAMPLER_ASSIGNMENT>
	  </SAMPLER_ASSIGNMENT_LIST>
      <LIGHTING>true</LIGHTING> 
      <VERTEX_STAGE>Texture3DTestVS</VERTEX_STAGE>
      <FRAGMENT_STAGE>Texture3DTestPS</FRAGMENT_STAGE>
    </PASS>
  </TECHNIQUE>

</PDSFX>
